ADC2 Module for AH Wooden Ships and Iron Men

Note: This module requires you to have version 2.10 or later of 
ADC2.  Please check the web site at http://www.hpssims.com for the 
latest version.  It is assumed you know how to use ADC2.   You must 
also have a copy of WS&IM.

Getting Started
All of the files needed to install and play this module are included on 
the zip file.  It is suggested that you create a folder in the Game Sets 
folder of ADC2 for WS&IM. 

Scenarios

Eighteen scenarios, including several large ones like Trafalgar have 
been included in this module.

Each scenario has a separate .OPS file named for the scenario.  Also 
included are two master .OPS files, one for standard size maps and 
another enlarged map for large scenarios.  Remember that you can 
increase the size of the map during play if your ships get close to an 
edge by using the Resize Mapboard Area function in the Advanced 
Pull-down menu.

Do not use the "WS&IM Base.OPS" and the "WS&IM Open Seas 
Base.OPS" for play.  If you create a scenario using one of these files 
the first thing to do is rename the .ops file to the new scenario name.

Only 2 sides have been defined in the .ops file, red and white.

Pieces

Be sure to examine the pools to see what pieces are available.

The following pieces can be rotated clockwise using the Flip Piece 
function:

Ships
Full sail markers
Wind Direction

Note that the Wind Direction Counter also records the wind velocity 
and the direction change die roll in the Piece Name.

Ship counters have the ship's name and the gun rating.

The single class value is the direction the ship is facing.  Check the 
lower right hand portion in most maps to locate the facing and wind 
direction compass.

Grapple counters and Boarding Party counters have been created for 
use in ways you deem appropriate.

Suggested Method of PBEM for WS&IM

You will still need to maintain individual ship records for practically all 
information using the log sheets provided with the game or some 
other method.  I used to use normal ruled paper or accounting type 
column pads.  I would now recommend using a spreadsheet program 
and keeping it and ADC2 open, switching or windowing as required to 
play and record information.

Movement orders however are maintained on Movement Orders piece 
which is co-located (stacked) with the ship.  Note that movement 
order piece is invisible as to not interfere with the game. Each ship 
should have it's own movement order piece underneath it at all times.  
Use the movement order Piece Name to record movement (and other 
orders) - ADC2 allows 25 characters.

Here is the sequence of PBEM as I would suggest.  Should you devise 
a better method please do let me know and I will post your ideas.

In this example the Red Player is British and is player 1.  The White 
Player is American and is player 2.

1.  The British record their movement orders for all ships on the 
movement order pieces.  The ops file is then emailed to the American 
player.
2.  The American player records his orders in like manner on his own 
ship's movement order pieces.  This of course requires the honesty of 
the American player not to look at the British movement orders.
3.  After recording his own ship's movement orders, the American 
Player then does look at the British player's orders and executes all 
ship movement for both sides.
4.  Once all ships have been moved, the American player conducts fire 
combat.  The damage results inflicted on the British ships is recorded 
on Hit Markers.  Again, use the Piece Name of the Hit Marker to record 
damage, and place the hit marker on the ship so damaged.
5.  The British player first conducts fire combat on the American ships  
(without looking at the American movement orders) and annotates 
the damage on new hit markers which are placed on the American 
ships.  He does this without regard to the hit markers on his own 
ships - combat is simultaneous after all. 
7.  The British player then records the damage to his own ships based 
on the hit markers information.
8.  Repeat starting with step 1.

This completes one turn.  This method requires only one email per 
player per turn during normal combat.  Boarding actions may require 
additional emails.  Work out "standard operating procedures" (SOP's) 
before starting play.

Note that players should Clear Replay before sending the ops file to 
their opponent, as this function is not used and will keep the file size 
down.

I have not included any info-pages as I believe that the easiest way to 
play is to have the rules and charts in front on the table or desk, 
keeping the screen clear enabling easy reference to the ships.

Should you have additional scenarios you'd like to contribute, 
questions, comments, or suggestions please drop me a note at 
nbell@icdc.com.  I hope you enjoy using this module.

Nick Bell
30 March 2000.




